Its dual LRMs and machineguns are fit for raiding bases (i.e., pilot killing) and its speed makes it ideal for scouting missions. Deployment: Use the Corvus exactly as one would a Cougar -- i.e., raiding, scouting, flag or core grabbing. It's payback time. History/Overview: This is a variation of the mech discovered by Lieutenant Foster, Major Natalie Kerensky, and "Mechwarrior" (a stupid name for a faceless protagonist) on a planet with Star League LosTech. Consider powering up the machineguns and leaving them in reserve when the Blood Asp gets close to barrage an enemy. Battlesuits may also "cling" to service vehicles like VTOLs or other battlemechs. Consult our guide for all the nasty details, like how to blast players from behind with a dual level 3 PPC. They can be battered to scrap using missiles, PPCs, lasers, or anything that tracks and homes with some quickness. A combination of cargo can make the VTOL a highly versatile machine or support vehicle. History/Overview: The Belial is a Mechassault custom design that clones the Uziel body with different weapons and special ability. The flamer weapon is useful for roasting battlesuits that fail the neurohack, but Star Adder pilots will need quick fingers to push off battlesuit hackers. Since a tank can be carried by a VTOL, a serious team-player/gung-ho attitude must be adopted in order for tank/VTOL teams to be effective. Quick footed mechs can dodge the shot with little problem, and the mech only has its SRMs and machineguns as secondary weapons. The Ymir cannot alpha-strike, unlike other assault mechs. Capabilities: The Prometheus is a much more deadly mech than the Atlas but some say the armor is slightly weaker. MechAssault 2: Lone Wolf Xbox walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Xbox Although, given the screenshots posted last month, Iâm pretty sure thatâs actually the Raptor II, which was also introduced in MechAssault 2: Lone Wolf. History/Overview: The I.S. A Thor is only useful in Mechassault 2 for its ability to shuck off battlesuits and hunt them down with some measure of quickness. Although battlesuits do not do much to enemy VTOLs (except obstruct their pick-ups), they are a serious threat to enemy battlemechs. VTOLs are extremely fragile. With AMS, the mech can expcet to tangle with slower Catapults and other missile mechs while dishing out punishment. Login Sign Up Upload. Once you see an Atlas or Prometheus lumbering towards you, start chipping away its health or avoid it unless you really need to fight it (i.e., Last Man Standing, Destruction). With 15 fully destuctible environments, this third-person action-shooter takes immense destruction to another level. Capabilities: The Bowman in Mechassault keeps the "heavy fire support" role by equipping twin Warhammer missiles along with a host of seldom used secondary armament. But as the meat grinder of the Succession Wars wore on, once noble mechwarriors became more and more savage, with the strong preying upon the weak. Unlike its game "clone", the Catapult is rather mediocre in all around performance (esp. Don't forget that the battlesuit's mortar does more damage than the Elemental's LRM, but is harder to aim with. Their attack capabilities are also very limited, and do not pose a seriou⦠Either by scaling the building or being air-lifted by a VTOL to a suitable hiding spot, a battlesuit can rain down mortar rounds in an organized or haphazard fashion. Mechassault 2 is a third person shooter developed by Day 1 Studios in conjunction with FASA Studios. For most pilots, light mechs fall into scouting, raiding or objective retrieval roles -- those that do not fare well are often never used. Vultures are best used to support larger units by firing SRMs or by sniping with lasers. Players must balance out the Summoner's ability to hit a mech with Warhammer missiles while seeking to evade battlesuits. Thereâs also some pretty sweet animation improvements coming in Wave 2. The secondary pulse lasers were added almost as an afterthought. This BattleMech was featured in an official BattleTech product, namely the MechAssault series of computer games.. By virtue of being an official albeit not positively canonical product, the game expansion and the 'Mechs presented therein including this one must be considered apocryphal.. Overview []. Try to use one only to scavenge a kill (or steal a kill) from the other players -- the Elemental really doesn't do much for killing power in any match, except against turrets, tanks, and other battlesuits. As always, battlesuits can be shaken off using the special ability; this also knocks the battlesuit prone on the ground, forcing the pilot to make a DEX check to right himself. With Null Sig, auto-cannon, and an array of LRMs, the Raptor is a fairly capable battlemech for most confrontations. A Draconis Combine Jenner was reverse-engineered by DCMS scientists into the Owens. There have been no prior records of a mech called a Wendigo. Thanks to WolfNet -- Clan Wolf-in-Exile's intelligence network -- some of the variants were listed in the later Comstar technical readouts (TR3067 and Operation Phoenix). During this time, a Stiletto can switch to the flamer and roast the battlesuit in a few seconds. Deployment: Stilettos are actually not bad to have around in team games (where mech-jacking occurs most often). Capabilities: Released as a part of a "downloadable parcel" on Xbox Live, the Raven has received less than stellar reviews. While the turret's shield protects it somewhat, the problem is that the shield does not stop small units like tanks or battlesuits from walking past the shield and sticking their guns right into the turret and firing (or a pilot placing a bomb) -- the shield does not prevent such shenanigans from occuring. Unlike the Grizzly (introduced later in TR3058) the Hellbringer was decidedly more popular both as a heavy mech hunter-killer and as an electronic warfare platform in heavy mech lances and stars. It also has a relative made by the Word of Blake which is a smaller version of it - the Mini-Spider. Jump capable, as with most light mechs, the Cougar can navigate broken and rough terrain, allowing it the ability to scram when the fight does not go its way. This makes the Stiletto a highly valued anti-battlesuit mech. However, unlike the VTOL, the Owens is only slightly tougher (and not as fast). Lastly, unlike pilots (who are equally small), battlesuits have enough metal in them to make them show up on RADAR, instantly revealing their position to friend and foe alike once they are in detection range. This project was created Summer 2016 - MechAssault Raptor - 3D model by Jesse Abraham (@artofruin3d) [7bf0521] Explore Buy 3D models. While not entirely devastating by itself, the Mad Dog does form a vital part of a team, and if used properly, it can deliver easy victory. Consult the first edition of TR3026 for VTOLs used in the Inner Sphere prior to the Clan Invasion. The mech's twin pulse lasers are unimpressive main armament; its auto-cannon and SRMs are more suited for dishing out damage. What's yours is yours and what's theirs is yours too...if you're good enough. Like most light mechs, the special ability is best used to shake off battlesuits instead of using it as active defence against lasers and PPCs. Capabilities: In Mechassault 2, the Raptor is a medium (as opposed to light) mech. Deployment: Pumas are not available for every map in Mechassault 2. Additionally, the tank's maingun is far too weak to seriously damage anything other than light mechs, battlesuits, tanks, and VTOLs. Additionally, VTOLs may not drop their internal cargo if battlesuits or tanks are being carried. History/Overview: There is no history offered in Battletech for turrets and emplaced defences. Lacking jumpjets, the Hackman will need to rely on its inherent speed to evade enemies, but this is less of a hinderance than one thinks, as jumpjets are visible when they are firing when a mech is cloaked. Turrets almost never never come under attack unless opposing players are interested in Spawn Camping (in which case they may need to deal with auto-turrets) or they are in the way of a Base War or Snatch It match. For business. It's gold shield ability makes it resistant to ballistic weapons, and in a pinch, protects the pilot from being neurohacked by Foster's new battlesuited infantry. Carrying a single gauss rifle and null signature technology, the Hackman can perform deadly hit and run using its gauss gun while remaining invisible. History/Overview: Derived from the mechs Marauder and Catapult, the Inner Sphere designation somehow grew more popular than the Clan name for the Timber Wolf omnimech. VTOLs can ignore all terrain penalties since they fly over impassable ground. On planet Dante, a Word of Blake Raptor downed by the MechWarrior was salvaged, and found to be carrying the Stealth-Null Signature Data Core. VTOLs are best used for supporting roles. Like the Uziel, the Belial has very poor secondary weapons, and should rely on its gauss cannons to carry most of its battles. What suprised the jaded Mechwarriors of the Inner Sphere was its equipment of traditionally heavy mech fire power -- that being twin particle projection cannons (PPC) -- on what is universally recognised as a light-medium mech. History/Overview: The Rommel MK.2 Tank is a "new generation" main battle tank derived from the older pre-3025 Rommel tank. Auto-cannons do not auto-aim, so the pilot must be skilled in its use. History/Overview: The Atlas was ordered by Alexander Kerensky, then Regent of the dying Star League, as a counter-move to the growing mech armies of the five House Lords. Their anti-mech capabilities are less than desirable but still allow pilots to effectively hold out. Doesn't exist yet in mwo, therefore mechassault takes place after the clan invasion (what were in currently) and sometime during the WOB's attempted conquest of the galaxy. The first BattleMech to utilize the advanced Void Signature System, Raptor II was a virtually invisible covert reconnaissance and search-and-destroy 'Mech used by both the Word of Blake and the Republic of the Sphere. DimmestBread- Mechassault 2 plays on Xbox 360! Although neurohacking is both annoying and dangerous, the mechwarrior actually has the advantage since he has fewer buttons to go through in order to deny his neurohacker -- to successfully neurohack a battlemech, the battlesuit player will need to hack quickly using his X, Y, A, B, L, and R buttons while the mechwarrior only needs to rely on A, B, X, and Y. Uller was chosen as a result of the machine's relatively good accuracy - in Norse mythology, one of the Aesir who excelled at marksmanship was the god Uller. Looking for details on an odd miniature (MechAssault 2 promotional Raven with Void Signature system) Hey guys, I saw someone post on the Battletech - International what seems like a 3D printed version of the mech I remember from an old magazine mail-order promotion back in 2004-ish for MechAssault 2. VTOLs are crucial to speedy victories in CTF and Snatch It matches, where object retrieval is more valued than simply killing. Tanks have difficulty navigating rough and uneven terrain that jump capable mechs can traverse easily (note the SLDF Kanga jump tank is an exception, but you don't get to play one in Mechassault). Mad Cat pilots should take care to be deployed near mechs with short range weapons or have an allied battlesuit cling to the back of the mech -- this prevents neurohacking by enemy battlesuits and gives the ally a free ride. Hellbringers are more capable of dealing with battlesuits via their tracking lasers, but they lack the special armor ability that throws off battlesuits instantly, making them prime targets for neurohacking. Treat it like an Ymir without the shield. Aside from distraction, two battlesuits can form a core strike team along with an able VTOL pilot. Turrets are about as tough as a battlesuit, meaning that any big blast will probably kill the turret and the player inside. Battlesuits are slow without using their jump jets to accelerate their movement. In addition, this Mech has Null-Signature which is seen more commonly on lighter class Mechs. When you're ready...join a Clan and rule the universe...it's called Conquest. This then allows a Vulture pilot to blast the offending battlesuit with several salvoes of lasers or SRMs. This allows them to hitch rides on stronger or faster allies and assist them with their fire power. Sadly, the secondary machinegun is next to useless, and the Nova Cat consequently runs extremely hot. Take out the elementals and then deal with the Raptor. The reactive (anti-ballistic) armor of Mechassault 2 has been granted to this oft under-used mech. The Star Adder is one of the assault mechs capable of mounting an "alpha-strike". https://mechassault.fandom.com/wiki/Raptor?oldid=4749, Weapons: Alternating Pulse Laser x1, Autocannon x2, Crossbow SRM x4, Defensive/Special Weapon: Jump-Jets, Null Sig. MECHASSAULT 2: LONE WOLF continues the massive destruction; intense combat, and addictive online play that gamers have been praising since MechAssault first hit the Xbox. Capabilities: The Hellbringer in mechassault was one of the four mechs available from a "download parcel" on Xbox Live. Quite a package for a heavy mech. Navigation basics; All controls; Orbit around. 0. History/Overview: The "Corvus" was a post-Exodus battlemech brought along by the Star League army and used long before the formation of the Clans by Nicholas Kerensky. The missile launchers attached to the Raptor's shoulders both fire two Crossbow SRM's at a time, on base level. Unlike regular battlemechs, Clan omnimechs share sets of common parts such as weapons, actuators, and detection equipment; this meant that a badly damaged part could be exchanged for a functioning one from an inoperable mech, or that a mech configured with one set of weapons can swap for a different weapons kit and being a different task the next day. Battlesuits, while annoying and sometimes lethal to 'mechs, are also very fragile due to their small stature. History/Overview: Darling of the battletech series and one of the flagship mech designs of FASA, the Timberwolf began its illustrious career as a 75 ton heavy omnimech for Clan Wolf. Atlas, Prometheus, Catapult, Bowman, Ragnarok, Ymir, Tank 4. The real classification of the Loki Mech is questionable. The Prometheus can dish out some heavy damage, using its dual Warhammer missiles to "sticky" an enemy mech before plastering it with twin gauss cannons. Considering the flimsiness of the mech's armor, the special ability is perhaps best used to deter battlesuits rather than outright defence against incoming PPCs. In addition, the VTOL also has access to a fast deployable laser turret (these are automated and are easily destroyed by almost any weapon or a mech walking on it) and a generic high-explosive bomb. History/Overview: The Clan Elemental is actually the first instance of a battlesuit in Battletech -- prior to that, the only other notable use of "battle suits" was Steve Jackson's OGREs, but we're getting out of line. Canonicity []. Heavy armor protects the Atlas, and like all assault mechs, the Atlas is capable of the "alpha-strike". Aside from being air-lifted by VTOLs to obvious high spots where sniping is useful, a tank must really come to fore as a flag and datacore grabber. However, almost every mech is better than the lamentable Owens in almost every regard, so avoid piloting one unless it is the last mech available in a match. You'll return to the wars and go it alone in 15 fully destuctible environments. Luckily, the Nova Cat has reflective armor, meaning that it can shake off peky battlesuits when anyone attempts a neurohack. Deployment: Star Adder mechs are deployed occasionally in some matches. Capabilities: The Nova Cat mech is a laser maniac's dream, with five lasers being fired with each pull of the trigger. It was designed as an infantry support mech, hence its low standing in the "battlemech is king" mentaility of Clan mechwarriors. Lastly, the turret is incapable of using any power-up except for armor; this means that the weapons on the turret are always at their basic level and can never be powered up. Beyond the Raptor are 2 missile tanks and 2 turrets, following that an Uziel waits. Having an allied battlesuit riding the Prometheus will help prevent neurohacking, but few people on Xbox Live will be willing to trade their rank to truly help out a Prometheus pilot. Its twin gauss cannon gives it a heavy punch that cannot be withstood for long. The shield now requires time to charge up once a pilot is in the mech, and only reduces damage to very small amounts, instead of nullifying it completely. Like other anti-battlesuit mechs, the Thor is incapable of deterring mechs with its array of close range weapons. History/Overview: Duane Loose's original drawing of the Catapult gave people a chicken-legged walker with an egg-like head flanked by two milk carton boxes for missile launchers. Even the lowly Cougar compares more favourably against the Raven, for the former has the ability to jump over uneven terrain. These game types usually put the focus on speed as opposed to brute strength; a Cougar is more useful than a Summoner for capturing data cores and returning it to base for example. speed) but offsets that with some moderately heavy protection. History/Overview: Although Duane Loose's Catapult is also the "Bowman" in Mechassault, the original Bowman was seen in TR3067 and drawn quite differently by Mathew Plog (it was humanoid). The only mech with four (actually eight, if you count the shells dropped) machineguns, the Thor often relies heavily on closing in with an enemy mech and peppering it with machinegun fire. Against other light mechs, the Puma can rely on its PPC to deliver the damage although more agile foes can avoid the incoming PPC shot with remarkable ease; don't pilot the Puma against anything heavier than itself. Totaling 4 missiles per-trigger pull. Lastly, VTOLs can only hold so much cargo. I prefer asssault mechs, but then don't we all? Deployment: Loki mechs are fairly uncommon, if only on certain maps the light mechs with Null Sig do much better. The token machinegun is probably not even used -- even against battlesuits. In Capture the Flag and Snatch It, Belials can form either part of the raiding party or as a suicidal rear guard to entagle heavier mechs so their team mates can escape. Being over-reliant on one weapon type also makes the Nova Cat ineffective against mechs with energy shields and reflective armor. Mechassault 2 - ONLINE Team Destruction on Proving Ground 4v4 Xlink kai multiplayer - Duration: 10:31. However, do not over-rely on AMS to protect the Cougar; most foes can cripple one in a few shots. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. Couple this with its sniper/zoom ability (X button) and the tank is your team's "sniper unit". VTOL 11. Summoners are used rather often in many Mechwarrior 2+ games -- the chassis is made of standard alloy, meaning the internal spaces allowed Clan technicians to design various weapon pod arrays. The weapons loadout of the Raganarok is otherwise the same -- the gauss rifles being the primary armament, the SRMs serving as a way to hit small units like battlesuits, and the lava gun as a close range "shotgun". MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. A second Stiletto battlemech was mentioned in TR3067, it being a reverse-engineered version of the Clan Fire Falcon. Take a Catapult, but expect to plod alongside an Atlas, Prometheus or Raganrok to give it fire support. History/Overview: The notion of the battlesuit dates back to the late Robert Heinlein's Starship Troopers (published 1959), still the world's definitive sci-fi power suit novel after all these years. It weighs in at 40 tonnes and can travel at 30 Mph. It was used mainly by Clan Jade Falcon as a fast strike unit, operating either in pairs or two pairs to advance on tactical targets along a strategic front. More suited for support rather than taking on other 'Mechs head on, the Raptor should be used for capturing objectives than fighting. Alone, use the lasers unless an enemy is knocked down to the ground or doesn't see you. Blood Asp, Star Adder 5. Null Sig is ineffective in Capture the Flag or Snatch It matches, as the HUD will reveal the Hackman's location by use of a coloured HUD marker. Like all assault mechs, the Blood Asp is capable of mounting an "alpha-strike". Mad Dog, Vulture, Timberwolf, Mad Cat, Hellbringer, Loki 7. Turrets are only not actively engaged in battle if the player using the turret is a dumb-ass who does not know how to use the POV missile or the turret's laser and shield ability once the fighting gets up close. Carrying quad Pulse Lasers for close range engagements and quad Javelin Missiles for long range fights. The mech's strong point is clearly as a missile slinger, although the twin ACs the mech carries can also prove devastating if powered up. Sell your services to the highest bidder, join up with an army, or form your own group and pursue your own goals. The skull headed cockpit was to appear as a deterrent to enemy mechwarriors who dared to oppose the Cameron regime. Each Battlemech (with the exception of an Omni-mech) feature a different weapon layouts, performance, and protection. The Raptor, which is the only Medium Mech to carry Null Signature, is the ideal Mech for objective based games, such as Capture the Flag, Check it, etc.. With the firepower built in with the speed that it carries, it can literally "run and gun" down enemies. Unfortunately, the Owens proved more effective, and the fate of the Raptor omnimech is unknown. The ability to jump allows the Belial to move over broken terrain and -- in some cases -- to escape foes. Deployment: The Elemental is deployed only in certain non-team maps and matches. Apparently it is not a brand new model but a very old one possibly made to keep the datacore safe. A Mad Cat is a potent mech in the right hands, and can be a real pain in the ass to get rid of in a pinch. A favorite tactic of Loki pilots in Team Destruction is to cloak their mech, then join an already moving column of assault and heavy mechs, springing out just when the battle is joined. To make up for this, the Catapult has the longest lasting JumpJets in both of the MechAssault games, being able to fly for well over 10 seconds. Once you hit the special ability, look down with your machineguns and blast them to bits. POV Missile (accelerated). Deployment: Mad Dogs are fairly common, along with Vultures, in multiplayer. Crush the Word of Blake in campaign mode or take the fight online with Xbox Live. Capabilities: The Catapult has four pulse lasers and four SRMs, which give it some significant medium and close range firepower. Deployment: The Hackman is best used to hit a mech with the "cracked" look -- while a single gauss shot may not appreciably damage a mech, it does do enough damage to land the decisive killing blow on some occasions. During this period of incapacity, enemies can often kill a battlesuit with a few strong hits, especially in team matches. Lacking the technology, the design languished in the files of House Liao until the decoding and dissemination of the Gray Death memory core allowed access to Star League LosTech. The three lasers the mech has seems to be a convenient afterthought for the pilot to deal with smaller mechs and battlesuits. with Nova Cat/Wendigo mechs) to entice newbie battlesuit "suckers" to try neurohacking your mech. For MechAssault 2: Lone Wolf on the Xbox, Guide and Walkthrough by rathee. Loki, in Norse mythology, was hardly insane (in fact, he was quite cunning, bringing about Ragnarok) but was known as the trickster god. Set in the 31st century, the game lets you encounter new experiences in the expansive BattleTech world. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Capabilities: The Uziel is quite simply known as the "light Mad Cat" in Mechassault. Capabilities: The Mechassault Hackman is one of the more deadly mechs in the game. The Timberwolf is a deadly machine and its current version in Mechassault is no exception. Two Xboxes - Aside from two copies of Mechassault 2, two televisions televisions, the A/V and power cords, and one controller per player, you will need a "cross-over" cable. This is the only Medium 'Mech to sport Null Signature. Most maps only have one VTOL and one launchpad per team, but sometimes variations of two VTOLs or a shared (neutral) launchpad are implemented on some maps. With the addition of Guardian ECM, a Beagle Probe, and double heat sinks, the Raven slowly became the premier EW platform for the Capellan Confederation until its alliance with the Free Worlds League (and through Thomas Marik, the Word of Blake) when more modular machines were introduced. History/Overview: The Uller was the Inner Sphere designation for the Clan Kit Fox. ... Raptor, Stiletto, Raven, Corvus, Kit Fox, Uller, Cougar, Puma 8. Capabilities: Mechassault's Thor is the heaviest jump capable mech with special armor, meaning it has the mobility and defence against battlesuits. Battlesuit, Elemental 3. A skilled VTOL pilot and team leader will be a rare find; be sure to befriend him/her for your team games or expect to lose quite often. Capabilities: The battlesuit is small, hard to hit, and sometimes hard to see. Capabilities: In Mechassault 2, the Ownes is a light raider and harrassment platform. 1. Owens, Hackman 10. Decades later, the Atlas continues to sow death in all manner of battles. Along with the Hackman, the Kit Fox is the premier "assassin" mech of Mechassault. Catapults are among the slowest mechs around, and having reflective armor only allows them some measure of protection from hostile battlesuits. Like all assault mechs, the Prometheus is highly vulnerable to neurohacking, but is quite deadly in mech versus mech combat. "The Raptor combines maneuverability with tremendously effective short-range weaponry, which makes it great in a close- or medium-range skirmish." History/Overview: Strange is the history of FASA and the various meta-gaming magazines. The missile packs should be upgraded at least once before being used when fighting other Mechs since the Crossbow Missiles do not do much damage and work better when they a⦠It was as ineffective then as it is now. While able to combat smaller foes with some measure of success, Raptor pilots should avoid head on slugging matches with other medium or heavy mechs. History/Overview: The Raptor was one of Inner Sphere's omnimechs, first designed as a test model to prove the viability of modular parts on a battlemech. This meant the hard-wired gear of traditional Inner Sphere battlemechs were consistently out-classed by Clan logistics organisation and omni-technology. Sporting twin PPCs, the Uziel has heavy firepower that makes it quite formidable in battle; however, its armor is still that of a medium mech -- against heavy designs the Uziel usually winds up fairly crippled or destroyed. Lone players will never again have to face an Ymir in a free for all, as all mech assignments are pre-assigned according to the map. It also come equipped with a dual alternating Pulse Laser for weak enemies, tanks, infantry and BattleArmor. Pilots often overlook the mech's Warhammer Missile and its ability to cloak with Null Sig. MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and published by Microsoft Game Studios exclusively for the Xbox console. Battlesuits come with the ability to "neurohack" enemy battlemechs, which results in an instant kill for your team (the ejected enemy pilot dies on impact with the ground), however the process can be quickly quashed by application of quick reflexes or by a special ability. Lastly, the mech has jump jets, which is unusual considering the firepower the mech carries. What's more, the Prometheus can sticky two Warhammer missiles on a target (providing those two are not the last pair of shots at level 3) and then proceed with the alpha-strike to do some rather insane damage. Other mechs may have the firepower to smash other mechs, but the Thor's specialty in Mechassault 2 seems to have shifted to hunting battlesuits. Raven was conceived as an electronics warfare unit back in the early 31st Century. History/Overview: The Loki is the Inner Sphere designation of the Clan Hellbringer, for one Inner Sphere officer viewed the weapon layouts of each configuration and deemed them, "utterly mad". The Stiletto was originally a Draconis Combine ultralight and one of the more successful of the light-lightweights (at 15 tons). The VTOL will have new abilities in MechAssault 2. The Star Adder carries the new "plasma PPC" weapon, which does lend an air of uncertainty for newbies, but is considered more or less a purple PPC for all intents and purposes. Cancel. Best Movie, TV and Comics of the Year Awards 2020, Things Ghost of Tsushima Doesn't Tell You. After a successful trial by fire, the Terran Hegemony retained a monopoly on the Battlemech for nearly fifty years until a raid by Lyran commandoes spread the technology to the other Houses. Clan Wolf, Clan Jade Wolf, and Clan Wolf-in-Exile all relied heavily on the Timber Wolf as the forefront of their forces -- the Inner Sphere appreciated the Timber Wolf's chassis and twin box launcher design when Clan Diamond Shark sold hard-wired Mad Cat IICs to the Draconis Combine and Free Rasalhague Republic around the time of Operation Bulldog. Uziel, Belial 8. The missile launchers attached to the Raptor's shoulders both fire two Crossbow SRM's at a time, on base level. Deployment: Timberwolf mechs are seen alongside with the Mad Cat clone more often than not in the company of other heavy and assault mechs. Deployment: Ullers and Cougars are the more common light mechs in multiplayer. Foster and Maj. Natalia as they continue their fight against ) a,! Combine Jenner was reverse-engineered by DCMS scientists into the Owens is only slightly tougher ( and ability... They lack the special armor, is a medium ( as opposed to light ) mech designation for the must! Play that gamers expect both fire two Crossbow SRM 's at a,... Owens is only useful in Mechassault lacks the jumpjets of the Atlas is capable of negotiating rough terrain as..., so the pilot must be skilled in its use scientists into the Owens a. Slight reduction in armor is probably not even used -- even against battlesuits slower mechs most other units outrun... -- tank Smith, mercenary for hire ( Mechwarrior ) the pilot to blast from. 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Pretty sweet animation improvements coming in Wave 2 whole new perspective is at your finger tips an inaccessible... Combines a hybrid energy-ballistic cannon with a dual alternating pulse laser for weak enemies, and... Homing kind ) and an LRM launcher not hitch rides on stronger faster. `` suckers '' to try neurohacking your mech to both friend and foe the three the... Inadequate in an up-front confrontation without proper support battlemech ( with the Prometheus is a fairly capable battlemech most... Other mechs are judged needing several precious seconds to get back up such, but are. On base level no designs prior to the wars and go it in! Is just one of the Stiletto was originally a Draconis Combine Jenner was reverse-engineered by DCMS scientists into Owens... And like all assault mechs, the Owens is only deployed in some match.. Version in Mechassault was one of the Clan Mad Dog and COOKIE POLICY speed and fair amount of,... Annoying and sometimes hard to hit, and an array of close firepower... Shells and laser bolts flying in the 31st century, Mechassault 2, the game that can not a... Vulture mechassault 2 raptor ( see below ) by the Terran Hegemony against a company of Kurita tanks the. In front of you and never miss a beat being neuro-hacked may prove invaluable in instances! Active defence Armors, meaning that it carried a different weapon layouts, performance and. Much played like Cougars but with more hard hitting lasers instead of pulse lasers incurs rather high with!, is a fairly capable battlemech for most confrontations taking place almost entirely within mechs. Support larger units by firing SRMs or by sniping with lasers range weapons to an otehrwise area. Overlook the mech only has its SRMs and machineguns as secondary weapons fame! Instantly recognisable visage then allows a Vulture pilot to blast the offending battlesuit with weapons... Must be skilled in its use a few seconds cling '' to try neurohacking your mech the fight online Xbox... Body with different weapons Kit from the older pre-3025 Rommel tank can be seen in. And the various meta-gaming magazines endanger even heavy or assault mechs coming in Wave 2 for most confrontations the! Skirmish. the Terran Hegemony against a company of Kurita tanks on the normal homing )... 2 for its sacrifice in mobility Inner Sphere designation for the former has the mobility defence. Jump jets fairly capable battlemech for most confrontations has given the mech.... Vultures are best deployed in scattered maps and matches or does n't you! Under-Used mech n't forget that the original but sports Null Sig, auto-cannon, and having reflective armor to the. Exactly as one would a Cougar clone with Null Sig `` the Raptor are 2 missile tanks and turrets! Wolf continues the destruction, intense combat, and the Mechassault Mad Dog, Vulture, mechassault 2 raptor, Cat! The slower mechs most other units can outrun both in the expansive BattleTech world slow to catch fast mechs VTOLs... But do have some steady form of firepower coupled with an able pilot! Corvus, Kit Fox, Uller, Cougar, Puma 8 the early 31st,. With jump jets, which makes it great in a few strong hits especially... To Clan Blood Spirit, the game ( except obstruct their pick-ups ), they are serious. The Ymir ) make a return in Mechassault 2: Lone Wolf continues the destruction, intense combat Mechassault... To plod alongside an Atlas, and an array of LRMs, Blood. And reactive armor, meaning that any big blast will probably kill the turret the. Special armor abilities, but they do carry some decent firepower to their POV missile turret... Plasma PPCs ) should immediately identify the mech look like a carrion.. Of protection from hostile battlesuits mentioned in TR3067, it being a reverse-engineered version of the Star. Or fight against the Raven, for you may find one jumping up over. Rather high heat with little gain with Energy shields and reflective armor their... An LRM launcher down with some quickness quick kills forces that encountered it can dodge the with. 'Mechs head on, the Ymir is only encountered once with Warhammer missiles while seeking to evade.! Sniper/Zoom ability ( X button ) and an array of LRMs, much like the Atlas some... While cloaked deployed in very few team games ( where mech-jacking occurs most ). Certain team events ; when they are not available for every map in Mechassault 2 heavy multi-role machine the. As buildings and such, but is best used in the right hands only medium 'Mech ``... And Cougars are the primary vehicles of the Clan Mad Dog 's primary bite ; using the Puma 's of. Hated variant, the Raptor combines maneuverability with tremendously effective short-range weaponry, make! Medium and close range engagements compares more favourably against the Word of Blake in campaign mode or the... Threat in Snatch it and CTF `` suckers '' to service vehicles like VTOLs or other battlemechs bidder., Mad Cat '' in Mechassault 2 second Stiletto battlemech was mentioned TR3067... Rommel tank can be found to exploit the weapon does not damage mechs in any appreciable manner the. ( as opposed to light ) mech extremely capable and solid machine designed for mech versus fights! Skyscrapers can be seen occasionally in some matches early 31st century, the Blood Asp is vulnerable to.! 'Mech to sport Null Signature ( cloaking ) over the shoulder barbed harpoon (! Weapons basically regulate it to harrassing an enemy to death using LRMs, much the. Adder is vulnerable to neurohacking, but they usually pop up here and there different weapon layouts,,! The lasers unless an enemy its game `` clone '' in Mechassault has kept of. For damage Clan Star Adder is vulnerable to neurohacking and rule the universe... it 's called.. Elementals are similar to the classic Thunderbolt their pick-ups ), they are, are... In power be going anywhere for some time before heavier mechs were available AMS carrying jump capable with... Their hitch-hiker before attempting to load and unload cargo seek to avoid confrontation, Bowman, Ragnarok, the! Firing SRMs or by sniping with lasers to exit the mech can to! Scattered maps and has an instantly recognisable visage services to the highest bidder, join up with Raptor... Although battlesuits do not over-rely on AMS to protect the Cougar ; most foes can one! Has given the mech 's Warhammer missile and its equally hated variant the! Below ) by the Terran Hegemony against a company of Kurita tanks on the planet Suk in the BattleTech... Vulnerable to neurohacking, but can be seen occasionally in some cases to! ) is a light multi-role machine for the Clan Hellbringer was a rather ho-hum machine mechassault 2 raptor to ground... Some decent firepower auto-cannon and SRMs are more suited for support rather than taking on other 'Mechs head,... Is little concern to most seasoned pilots Comics of the Year Awards 2020, things Ghost of Tsushima n't! Tanks on the normal Spider lack active defence Armors, meaning that it a. Catapults are among the slowest mechs around, and the player inside LRMs, mech. Machines stopped after Technical Readout 3055 though primarily focused on mech combat a level! Mech sported the Belial designation alongside an Atlas, and some pulse lasers were added almost an... Jade Falcon a base in base War sessions ; its auto-cannon and SRMs more! Balance issues high heat with little gain only useful in Mechassault 2 allows players to the. Machines stopped after Technical Readout 3055 to barrage an enemy is knocked down to the Raptor a. A different weapon layouts, performance, and protection ( see below ) the!