The greatsword auto-attack provides a very slow but high damage chain. It also applies 3 stacks of vulnerability to self. Then cast Death’s Charge again and continue to auto-attack on dagger. Life blast is one of the more powerful auto-attacks the Necromancer has access to. Page Tools. Chilling Nova and Deathly Chill add free passive damage to the build. With the Reaper elite specialisation Necromancers gain access to 6 new utility skills in the form of shouts, including a heal skill and an elite shout. This trait heals and partially revives nearby allies while channelling Shroud skill 4. Spreading multiple damaging conditions on a low recharge unblockable attack is potentially very powerful. This skill is the Necromancers lowest recharge stun break. It is also useful on other builds for spreading useful conditions. This utility applies bleeds to the target and grants the Necromancer and nearby allies 8 stacks of might along with some self inflicted bleeds. So if there is no field then it can be left out of the rotation. They are flat out the best PvE runes in the game. It provides protection to allies that pass through it and fear to enemies that try to pass through it. It is a corruption skill so it applies vulnerability to yourself after casting and is affected by the master of corruption trait. The active also provides a decent amount of healing when used against a large group of enemies. They help with might and also boost condition damage. The self inflicted bleeds can also be used to gain a stronger heal from Consume Conditions or they can be transferred to the target using Deathly Swarm or Plague Signet. During playing in the group you can be sure, that the necromancer will be the last man standing and resurrecting teammates. This isn’t a very strong trait in general for core Necromancers. This page was last edited on 3 November 2020, at 01:03. Necromancer The great thing about minions is that they never last long enough to work up a horrid stench. If you need a condition cleanse or just want a heal skill which provides the most healing per second then you should use this skill. This is quite useful for damaging breakbars as fear is not widely accessible on other classes and it helps to provide extra degeneration on the breakbar. The build focuses on maximising damage outside of shroud. This is a pretty strong trait for flash builds and it also helps defensively by providing lots of weakness. This is due to its range of conditions and the base condition pressure it provides along with its natural resilience against enemy conditions. The poison field can be further blasted for extra AoE weakness. Otherwise, it can create its own army composed of undead minions and use them to roll over anyone standing in their path. This is a really good trait for might generation toward the end of fights. The attack is a non projectile based attack which means you can use it on enemies that are reflecting. This build is ideal for casual pugging due to its ease of play and easily obtained maximum potential. This is a really strong trait for might generation. It is essential for DS builds without Reaper and it also helps other builds with AoE burst rotations using Wells and Life Transfer. To do this all you need to do is make sure you have more toughness than the rest of the group. Required fields are marked *. I want to be the best I can but the dps the other nercos are doing beat me by an easy 4k (As reported by the Janyx dps calculator and backed up by screen shots.) The Necromancer has the highest base health pool in the game, equal to that of the warrior. Even if you cannot maintain this bonus throughout the whole fight they are still a very strong choice for pure direct damage builds. However, i am a ele player,and i am looking forward to the ele guild.Thanks. Unfortunately retaliation is completely useless in PvE so this attacks only real use is providing cripple, a boon corrupt and a small amount of AoE damage. The greatsword build is the absolute best direct damage build available to Necromancers. This trait increases movement speed while in Shroud. Generally speaking it’s safe to use Force and Air for your standard sigils for all content if you do not have extra weapons to spare. So in general the alternatives provide much better results in real situations. It is what you want to run in most organised groups when you don’t need a condition build. It is primarily a condition focused off-hand weapon. This mark is also useful as a pre-combat opening skill. This skill provides a short range arc of low damage that hits multiple times, applies vulnerability and generates life force. The rotation involves using Grasping Dead, Feast of Corruption and Enfeebling Blood whenever they are available. However this is not a very useful skill for sustained damage in both condition and direct damage builds. But it is also very useful in an AoE burst situation. It also generates a small amount of life force. Curses is taken to boost condition damage and duration while using a scepter. The scepter is considered almost exclusively a condition damage based weapon. The Necromancer 2. For solo and suboptimal groups when using condition builds Aristocracy runes are just perfect for the Necromancer. It is focused on raw damage, self buffing and debuffing primarily through vulnerability stacking and some boon stripping. If you lack chill and need an extra source then this is a pretty good choice to fill in that gap. While you have the pulsing dark armour active you also gain access to a secondary skill. Which means on DS builds you should never stay in Shroud long enough for life force to drop below the threshold so that you would lose this bonus. 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